Johou Battle 1.1 is here!


Did you think it was over?

Well guess what, here's another update! 90 Days after the last update, Johou Battle 1.1 will provide some small fixes, clarifications, and QoL to make the game just that little bit better. In my eyes, worth it.

If you downloaded a previous version of Johou Battle, please download Johou Battle version 1.1 for an improved gameplay experience. While there are no modifications to the core gameplay itself, Replays made in Johou Battle versions 1.0.9 and below may not be compatible with Johou Battle 1.1

Changelog Version 1.0.9 -> Version 1.1

  • Main Menu
    The Esc mashing cooldown added in 1.0.9 has been reduced from 100 frames to 90 frames
  • Options
    Fixed a bug where even if the game was started in Full Screen, the default Screen Size option would be set to Windowed
  • Manual
    Fixed a bug where even if the game was started in Full Screen, the default Screen Size option would be set to Windowed
  • Profiles
    Fixed various typos and grammatical errors
    Fixed alpha issues on Star Platinum's artwork
  • Ichirin Kumoi (Both)
    Fixed shading errors in her hurt portrait
  • Other
    Window Icon size increased to 256x256
    Removed various unused sprites from the game's files

SPOILERS (click Details to read endgame changes)

Spoiler Time

Myouren Temple and Stardust Crusaders
-Added hurt sprites for when the boss is close to being defeated!

Stardust Crusaders (All)
-Fixed a bug where the portrait sprite would briefly revert to Jotaro's before the final attack

Jotaro Kujo (Stardust Crusaders)

-Fixed the Phase 2 Warning not being destroyed

Joseph Joestar
-Made slight adjustments to his artwork
-Reduced the volume of the Hermit Purple Creation sound

Noriyaki Kakyoin
-Made slight adjustments to his artwork

Jean Pierre Polnareff
-Made slight adjustments to his artwork

Murasa Minamitsu
-Fixed a bug where her anchor spawning sound would start every frame until she was done

Endings
-
Fixed STAND PROUD not fading out properly
-Fixed Byakuren's name not having the same outline color as her dialogue
-Fixed the cutscene speed up having the same functionality as the normal text advance


  • Thank you for your feedback that gives me the information needed to keep putting out these updates! It's been a while since the last update and unless something major happens this may be it...or I may update it again, who knows.

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